RADARR came to Arch looking initially to explore proof of concept through our Kickstart programme, and following the success of these sessions, the decision was made to move the platform into full development. The RADARR platform seeks to ease the process of connecting medical professionals with their patient's radiology reports with an all-in-one solution that allows for the reduction of the time it takes to make a diagnosis on the basis of MRI scans and X-rays.
The RADARR Concept
Arch web developer and in house HTML wizard, Sven was tasked with creating an editor which can record videos and images from the desktop, edit and add text to them, and format them into a legible proforma - all in the browser.
When medical files are stored in one or more external servers, there is an inherently increased security risk. With each touchpoint you introduce new weaknesses into the system, a server could go down or be compromised, leaving essential medical data in limbo or worse, lost.
Given the sensitive nature of the documentation that would be passing through the platform, we needed to ensure that robust security practices were at the core of all development roadmaps. Running the programme through the browser was key here. All of the processes outlined as must-haves in discovery exist separately as very functional programmes, from reputable
The RADARR Solution
We performed a test of concept, which ultimately produced a reliable framework by which the platforms main goal of unifying the file editing and sharing process can be achieved. Using an inbuilt media API in the browser, (which allows you to display in share desktops) we looped the feed back on itself, allowing for the sharing of screen capturing in a simultaneously recorded format, allowing for easy editing and sharing.
It portrays that the user solution or UX is remarkably simple but the technology is not. The solution is spread on a very small codebase, making it accessible to a number of different users that utilise a wide range of processors.
We’re now moving into the second phase of prototyping, exploring how we can produce, share and create iterations of proformas